For the longest time I wanted to create a list of examples of real-world usage of binvox.
Finally I managed to get started (March 2025..  ).
).
| Title | Author(s) | Affiliation | Year | Description | Image | 
|---|---|---|---|---|---|
| A polyhedral reconstruction of a 3D object from a chain code and a low-density point cloud | Tapia-Dueñas et al. | John Carroll University | 2025 | A novel 3D object representation. The first step in producing it is voxelization. |  | 
| Cesium Tiles for High-realism Simulation and Comparing SLAM Results in Corresponding Virtual and Real-world Environments | Beam et al. | UNC Charlotte | 2024 | Using a simulated environment to predict algorithm results in the real world. Uses the binvox format |  | 
| Construction of voxel-based Portunus haanii phantom and its absorbed fractions and specific absorbed fractions calculation based on Monte Carlo simulations | Zhang et al. | Nanjing University | 2023 | Using a voxel model for radiation dose measurements in non-human organisms (organs were voxelized separately using binvox) |   | 
| Modeling 3D Shapes by Reinforcement Learning | Lin et al. | University of Hong Kong | 2020 | Using AI to learn 3D modelling steps from 2D depth images. Models voxelized with binvox were used in evaluation steps (but this is not described anywhere unfortunately) |  | 
| Learning to Predict 3D Objects with an Interpolation-based Differentiable Renderer | Chen et al. | NVIDIA | 2019 | Models voxelized with binvox were used for evaluation |  | 
| Three-Dimensional Object Registration Using Wavelet Features | Chalfant and Patrikalakis | MIT | 2008 | Automatic registration of three-dimensional voxelized models |   | 
| Shapes in the Clouds: Interactive, Artist-Guided, Cloud Simulation | Brickman et al. | UC Santa Cruz | 2007 | Model physical processes for the creation of clouds while enabling artists to have creative control over the shape of clouds |   | 
| Animation Collage | Theobalt et al. | Stanford University | 2007 | Automatically transform mesh animations into animation collages, i.e. moving assemblies of shape primitives from a database given by an artist. Shape similary is computed using spherical harmonics descriptors, which are based on voxel models. |  | 
| A boundary-representation method for designing whole-body radiation dosimetry models | Xu et al. | Rensselaer Polytechnic Institute | 2007 | A project to adopt the BREP modeling approach to systematically design whole-body radiation dosimetry models |   | 
| Skeleton-based Hierarchical Shape Segmentation | Reniers and Telea | University of Eindhoven | 2006 | 3D component segmentation using curve skeletons of 3D models voxelized with binvox |   | 
| Real-time Automatic 3D Scene Generation from Natural Language Voice and Text Descriptions | Seversky and Yin | SUNY Binghamton | 2006 | Automatic scene generation using voice and text |  |