This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
combining [2024/03/31 22:02] badmin [Merging the resulting binvox files] |
combining [2024/04/02 15:19] (current) badmin [Merging the resulting binvox files] |
||
---|---|---|---|
Line 59: | Line 59: | ||
----- | ----- | ||
- | **note**: some explanation/options needed about what happens when a voxel is set in both input files | + | **TODO**: some explanation/options needed about what happens when a voxel is set in both input files |
- | + | ||
- | **note**: there is still a bug in viewvox, so the 2nd model is not shown correctly | + | |
- | + | ||
- | **note**: binvox_merge producing debug output '':-/'' | + | |
----- | ----- | ||
Line 69: | Line 65: | ||
==== Visualising the merged binvox file ==== | ==== Visualising the merged binvox file ==== | ||
- | ''viewvox'' (from version 0.51 onwards) supports viewing this new binvox file format. | + | ''viewvox'' (from version 0.51 onwards) supports viewing this new binvox version 2 file format. |
A useful new feature is the ability to toggle "point rendering" of each input component, using the number keys 1 through 9 (so in our example only keys 1 and 2 are useful). | A useful new feature is the ability to toggle "point rendering" of each input component, using the number keys 1 through 9 (so in our example only keys 1 and 2 are useful). | ||