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combining [2024/03/31 22:02]
badmin [Merging the resulting binvox files]
combining [2024/04/02 15:19] (current)
badmin [Merging the resulting binvox files]
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 ''​binvox_merge''​ simply sets an output voxel to 1 if it is set in the first input file, and to 2 if it is set in the second input file. ''​binvox_merge''​ simply sets an output voxel to 1 if it is set in the first input file, and to 2 if it is set in the second input file.
  
-**note**: some explanation/​options needed about what happens when voxel is set in both input files+The output file is in the binvox ​**version 2** file format, which supports different values for a set voxel (in the range 1-255). ​
  
-**note**: there is still a bug in viewvox, so the 2nd model is not shown correctly+-----
  
-**note**: binvox_merge producing debug output '':​-/''​+**TODO**: some explanation/options needed about what happens when a voxel is set in both input files
  
-The output file is in the binvox **version 2** file format, which supports different values for a set voxel (in the range 1-255). +-----
  
 ==== Visualising the merged binvox file ==== ==== Visualising the merged binvox file ====
  
-''​viewvox''​ (from version 0.51 onwards) supports viewing this new binvox file format.+''​viewvox''​ (from version 0.51 onwards) supports viewing this new binvox ​version 2 file format.
  
 A useful new feature is the ability to toggle "point rendering"​ of each input component, using the number keys 1 through 9 (so in our example only keys 1 and 2 are useful). A useful new feature is the ability to toggle "point rendering"​ of each input component, using the number keys 1 through 9 (so in our example only keys 1 and 2 are useful).
  
  
combining.1711918925.txt.gz ยท Last modified: 2024/03/31 22:02 by badmin