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combining [2024/03/31 21:51]
badmin [Merging the resulting binvox files]
combining [2024/04/02 15:19] (current)
badmin [Merging the resulting binvox files]
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 For this, the ''​binvox_merge''​ tool was created. It takes two binvox files as input, and produces a single binvox file: For this, the ''​binvox_merge''​ tool was created. It takes two binvox files as input, and produces a single binvox file:
 <​code>​ <​code>​
-binvox_merge ​puppet.binvox ​heart.binvox -o puppet_with_heart.binvox+binvox_merge ​heart.binvox ​puppet.binvox -o puppet_with_heart.binvox
 </​code>​ </​code>​
  
 ''​binvox_merge''​ simply sets an output voxel to 1 if it is set in the first input file, and to 2 if it is set in the second input file. ''​binvox_merge''​ simply sets an output voxel to 1 if it is set in the first input file, and to 2 if it is set in the second input file.
- 
-(some explanation/​options needed about what happens when a voxel is set in both input files) 
  
 The output file is in the binvox **version 2** file format, which supports different values for a set voxel (in the range 1-255). ​ The output file is in the binvox **version 2** file format, which supports different values for a set voxel (in the range 1-255). ​
 +
 +-----
 +
 +**TODO**: some explanation/​options needed about what happens when a voxel is set in both input files
 +
 +-----
  
 ==== Visualising the merged binvox file ==== ==== Visualising the merged binvox file ====
  
 +''​viewvox''​ (from version 0.51 onwards) supports viewing this new binvox version 2 file format.
 +
 +A useful new feature is the ability to toggle "point rendering"​ of each input component, using the number keys 1 through 9 (so in our example only keys 1 and 2 are useful).
  
  
combining.1711918296.txt.gz ยท Last modified: 2024/03/31 21:51 by badmin